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AoE
Nov 9, 2005 7:29:02 GMT -5
Post by ††§p¡de®Mønk©¥†† on Nov 9, 2005 7:29:02 GMT -5
Structure Age Res Time HP Attack AtkTime Range Requires Town Center Stone 200W 1:00 600 Gov. Center to build more than 1 Academy Bronze 200W 1:00 350 Stable Archery Range Tool 150W 0:40 350 Barracks Barracks Stone 125W 0:30 350 Dock Stone 100W 0:50 350 Farm Tool 75W 0:30 50 Market Government Center Bronze 175W 1:00 350 Market Granary Stone 120W 0:30 350 House Stone 30W 0:20 75 Town Center Market Tool 150W 0:40 350 Granary Siege Workshop Bronze 200W 1:00 350 Archery Range Stable Tool 150W 0:40 350 Barracks Storage Pit Stone 120W 0:30 350 Temple Bronze 200W 1:00 350 Market Wonder Iron 1000WGS 2hr 500 Small Wall Tool 5S 0:08 200 Medium Wall Bronze 5S 0:08 300 Fortification Iron 5S 0:08 400 Watch Tower Tool 150S 1:20 100 3 1.5 5 Sentry Tower Bronze 150S 1:20 150 4 1.5 6 Guard Tower Iron 150S 1:20 200 6 1.5 7 Ballista Tower Iron 150S 1:20 200 20 3 7 Ballistics technology
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AoE
Nov 9, 2005 7:33:08 GMT -5
Post by ††§p¡de®Mønk©¥†† on Nov 9, 2005 7:33:08 GMT -5
Diediedie you all die Resign you resign Reveal map reveals all the map Pepperoni pizza Give yourself 1000 food Coinage Give yourself 1000 gold Woodstock Give yourself 1000 wood Quarry Give yourself 1000 stone No fog Fog of War off Hari Kiri suicide Medusa If your villager is being killed by the enemy, he will turn into a horse archer, and if that archer is being killed, he will turn into a catapult. Photon Man Get guy with laser gun Gaia control over animals FLYING DUTCHMAN turn the juggernaughts to flying dutchmen STEROIDS you get all units and upgrades in an instant Home run you win the scenario Killx (x = player's position); e. g. Kill2 (defeats the second player on the list) Bigdaddy get a very powerful car (attack: 300, HP: 500, range: 15) Big Bertha Heavy catapults have greater range and damage ICBM Ballistias get 100 range points Hoyohoyo Priests get lots of speed and 600 hit points E=mc2 trooper the nuke missile guy (attack: 300, range: 88) Jack be nimble Do this when you have a catapult selected, it will then shoot cows if pointing north, and villagers doing cartwheels, and looking like super man in other directions... Black Rider Rider with 20 attack and 20 armor. It comes back as a catapult after being killed. Dark Rain Transforms all of your composite bowmen to stealth bowmen - they look like trees when standing still and can walk over water. RoR cheats king arthur Change birds to dragon pow BabyPrez (Baby on trike) big momma New car convert this! New priest unit (Saint Francis) stormbilly Mech unit (Zug 209) grantlinkspencer Makes units move faster, especially horse units upsideflintmobile Makes hunted animals more powerful (for example lion to lion king)
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AoE
Nov 9, 2005 7:36:23 GMT -5
Post by ††§p¡de®Mønk©¥†† on Nov 9, 2005 7:36:23 GMT -5
Building Unit Type Wood Food Gold Res Time HP Atk AtkTime Arm Marm Rng Speed Special Town Center Villager Villager 50 50 0:20 25 3 1.5 1 1.10 Villager w/Wheel Villager 50 50 0:20 25 3 1.5 1 1.80 Villager w/Jihad Villager 50 50 0:20 65 10 1.5 1 1.42 -8 carry capacity Villager w/Wheel & Jihad Villager 50 50 0:20 65 10 1.5 1 2.10 -8 carry capacity Barracks Clubman Infantry 50 50 0:27 40 3 1.5 1 1.20 Axeman Infantry 50 50 0:27 50 5 1.5 1 1.20 Short Swordsman Infantry 35 15 50 0:27 60 7 1.5 1 1 1.20 Broad Swordsman Infantry 35 15 50 0:27 70 9 1.5 1 1 1.20 Long Swordsman Infantry 35 15 50 0:27 80 11 1.5 2 1 1.20 Legion Infantry 35 15 50 0:27 160 13 1.5 2 1 1.20 Academy Hoplite Infantry 60 40 100 0:36 120 17 1.5 5 1 0.90 Phalanx Infantry 60 40 100 0:36 120 20 1.5 7 1 0.90 Centurion Infantry 60 40 100 0:36 160 30 1.5 8 1 0.90 Stable Scout Cavalry 100 100 0:30 60 3 0.9 1 2.00 wide vision Cavalry Cavalry 70 80 150 0:40 150 8 1.3 1 2.00 +5 attack vs. barrack infantry Heavy Cavalry Cavalry 70 80 150 0:40 150 10 1.3 1 1 1 2.00 +5 attack vs. barrack infantry Cataphract Cavalry 70 80 150 0:40 180 12 1.3 3 1 1 2.00 +5 attack vs. barrack infantry Chariot Cavalry 60 40 100 0:40 100 7 1.4 1 2.00 Resist conversion; 2x attack on priest War Elephant Cavalry 170 40 210 0:50 600 15 1.0 1 0.90 Trample damage to adjacent units Archery Range Bowman Missile Weapon 20 40 60 0:30 35 3 1.4 5 1.20 Improved Bowman Missile Weapon 40 20 60 0:30 40 4 1.4 6 1.20 Composite Bowman Missile Weapon 40 20 60 0:30 45 5 1.4 7 1.20 Chariot Archer Missile Weapon 70 40 110 0:40 70 4 1.5 7 2.00 Resist conversion; 3x attack on priest Elephant Archer Missile Weapon 180 60 240 0:50 600 5 1.5 7 0.90 Horse Archer Missile Weapon 50 70 120 0:40 60 7 1.5 2 7 2.20 Heavy Horse Archer Missile Weapon 50 70 120 0:40 90 8 1.5 2 7 2.50 Siege Workshop StoneThrower Siege Weapon 180 80 260 1:00 75 50 5.0 10 0.80 small damage area Catapult Siege Weapon 180 80 260 1:00 75 50 5.0 12 0.80 medium damage area Heavy Catapult Siege Weapon 180 80 260 1:00 150 60 5.0 13 0.80 large damage area Ballista Missile Weapon 100 80 180 0:50 55 40 3.0 9 0.80 Helepolis Missile Weapon 100 80 180 0:50 55 40 1.5 10 0.80 Temple Priest Priest 125 125 0:50 25 0.0 10 0.80 healing & conversion Dock Scout Ship Missile Weapon 135 135 0:30 120 5 1.4 5 1.80 War Galley Missile Weapon 135 135 0:30 160 8 1.5 6 1.80 Trireme Missile Weapon 135 135 0:30 200 12 2.0 7 1.80 Catapult Trireme Siege Weapon 135 75 210 0:45 120 35 5.0 9 1.40 small damage area Juggernaut Siege Weapon 135 75 210 0:45 200 35 5.0 10 1.40 medium damage area Fishing Boat n/a 50 50 0:20 45 0.0 1.45 Fishing Ship n/a 50 50 0:20 75 0.0 2.10 Trade Boat n/a 100 100 0:25 200 0.0 2.10 Merchant Ship n/a 100 100 0:25 250 0.0 2.50 Light Transport n/a 150 150 0:38 150 0.0 1.45 Heavy Transport n/a 150 150 0:38 200 0.0 1.80
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